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path: root/core/src/complex_shapes.rs
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use super::core_shapes::CoreShape;
use super::solving::SolverContext;
use super::styles::{FillStyle, StrokeStyle};
use super::types::{Bounds, ShapeContext, ShapeContextBuilder};

pub trait ComplexShape: DynClone {
    fn as_core_shape(&self) -> Option<&dyn CoreShape> {
        None
    }

    fn draw(&self, context: &ShapeContext, solver: &mut dyn SolverContext) -> DrawResult;
}

pub trait DynClone {
    fn dyn_clone(&self) -> Box<dyn ComplexShape>;
}

impl<T: Clone + ComplexShape + 'static> DynClone for T {
    fn dyn_clone(&self) -> Box<dyn ComplexShape> {
        Box::new(self.clone())
    }
}

#[derive(Debug, Clone)]
pub struct Drawable<T: ComplexShape> {
    pub(crate) context: ShapeContext,
    pub(crate) shape: T,
}

impl<T: ComplexShape> Drawable<T> {
    pub fn new(shape: T, context: ShapeContext) -> Self {
        Self { context, shape }
    }

    pub fn from_shape(shape: T, solver: &mut dyn SolverContext) -> Self {
        Self {
            context: ShapeContext::builder().build(solver),
            shape,
        }
    }

    pub fn builder(shape: T) -> DrawableBuilder<T>
    where
        T: Clone,
    {
        DrawableBuilder::new(shape)
    }

    pub fn shape(&self) -> &T {
        &self.shape
    }

    pub fn shape_mut(&mut self) -> &mut T {
        &mut self.shape
    }

    pub fn bounds(&self) -> &Bounds {
        &self.context.bounds
    }

    pub fn bounds_mut(&mut self) -> &mut Bounds {
        &mut self.context.bounds
    }

    pub fn fill_style(&mut self) -> &mut FillStyle {
        &mut self.context.fill
    }

    pub fn stroke_style(&mut self) -> &mut StrokeStyle {
        &mut self.context.stroke
    }
}

pub struct DrawableBuilder<T: ComplexShape> {
    context: ShapeContextBuilder,
    shape: T,
}

impl<T: ComplexShape + Clone> DrawableBuilder<T> {
    pub fn new(shape: T) -> Self {
        Self {
            context: ShapeContext::builder(),
            shape,
        }
    }

    pub fn bounds(&mut self, bounds: Bounds) -> &mut Self {
        self.context.bounds(bounds);
        self
    }

    pub fn fill(&mut self, fill: FillStyle) -> &mut Self {
        self.context.fill(fill);
        self
    }

    pub fn stroke(&mut self, stroke: StrokeStyle) -> &mut Self {
        self.context.stroke(stroke);
        self
    }

    pub fn build(&self, solver: &mut dyn SolverContext) -> Drawable<T> {
        Drawable {
            shape: self.shape.clone(),
            context: self.context.build(solver),
        }
    }
}

pub struct DynDrawable {
    pub(crate) context: ShapeContext,
    pub(crate) shape: Box<dyn ComplexShape>,
}

// TODO: copy paste is bad?
impl DynDrawable {
    pub fn new<T: ComplexShape + 'static>(shape: T, context: ShapeContext) -> Self {
        Self {
            context,
            shape: Box::new(shape),
        }
    }

    pub fn new_dyn(shape: Box<dyn ComplexShape>, context: ShapeContext) -> Self {
        Self { context, shape }
    }

    pub fn from_shape<T: ComplexShape + 'static>(shape: T, solver: &mut dyn SolverContext) -> Self {
        Self {
            context: ShapeContext::builder().build(solver),
            shape: Box::new(shape),
        }
    }

    pub fn from_dyn(shape: Box<dyn ComplexShape>, solver: &mut dyn SolverContext) -> Self {
        Self {
            context: ShapeContext::builder().build(solver),
            shape,
        }
    }

    pub fn shape(&self) -> &dyn ComplexShape {
        &*self.shape
    }

    pub fn shape_mut(&mut self) -> &mut dyn ComplexShape {
        &mut *self.shape
    }

    pub fn bounds(&self) -> &Bounds {
        &self.context.bounds
    }

    pub fn bounds_mut(&mut self) -> &mut Bounds {
        &mut self.context.bounds
    }

    pub fn fill_style(&mut self) -> &mut FillStyle {
        &mut self.context.fill
    }

    pub fn stroke_mut(&mut self) -> &mut StrokeStyle {
        &mut self.context.stroke
    }
}

impl Clone for DynDrawable {
    fn clone(&self) -> Self {
        DynDrawable {
            context: self.context.clone(),
            shape: self.shape.dyn_clone(),
        }
    }
}

impl<T: ComplexShape + 'static> From<Drawable<T>> for DynDrawable {
    fn from(drawable: Drawable<T>) -> Self {
        DynDrawable {
            context: drawable.context,
            shape: Box::new(drawable.shape),
        }
    }
}

pub struct DrawResult {
    pub(crate) subshapes: Vec<DynDrawable>,
    pub(crate) waiting_on: Vec<()>,
}

impl DrawResult {
    pub fn new() -> Self {
        Self {
            subshapes: Vec::new(),
            waiting_on: Vec::new(),
        }
    }

    /*
    pub fn push_shape<T: ComplexShape + 'static>(&mut self, shape: T, context: ShapeContext) {
        self.subshapes.push(DynDrawable {
            context,
            shape: Box::new(shape),
        })
    }

    pub fn push_boxed_shape(&mut self, shape: Box<dyn ComplexShape>, context: ShapeContext) {
        self.subshapes.push(DynDrawable { context, shape })
    }
    */

    pub fn push<T: ComplexShape + 'static>(&mut self, drawable: Drawable<T>) {
        self.subshapes.push(drawable.into())
    }

    pub fn push_dyn(&mut self, drawable: DynDrawable) {
        self.subshapes.push(drawable)
    }
}

/*
pub trait Drawable {
    fn draw<'z3>(&self, bounds: &Bounds<'z3>, z3_ctx: &z3::Context) -> DrawResult;
}

/*
impl Drawable for Box<dyn Drawable> {
    fn draw<'z3>(&self, bounds: &Bounds<'z3>, z3_ctx: &z3::Context) -> DrawResult {
        (**self).draw(bounds, z3_ctx)
    }
}
*/

impl Drawable for CoreShape {
    fn draw<'z3>(
        &self,
        bounds: &Bounds<'z3>,
    ) -> (
        Vec<Bounded<'z3, CoreShape>>,
        Vec<Bounded<'z3, Box<dyn Drawable>>>,
    ) {
        // TODO: clone, really?
        (
            vec![Bounded::<CoreShape> {
                bounds: bounds.clone(),
                shape: self.clone(),
            }],
            vec![],
        )
    }

    fn constraints(&self, _bounds: &Bounds, _z3_ctx: &z3::Context) -> Vec<z3::ast::Bool> {
        vec![]
    }
}

/*
impl<'a, T: Drawable> Drawable for Vec<Bounded<'a, T>> {
    fn draw<'z3>(
        &self,
        _bounds: &Bounds<'z3>,
  as_render        Vec<Bounded<'z3, CoreShape>>,
        Vec<Bounded<'z3, Box<dyn Drawable>>>,
    ) {
        let mut core_shapes = Vec::new();
        let mut complex_drawables = Vec::new();

        for drawable in self.iter() {
            let (mut inner_core_shapes, mut inner_complex_drawables) =
                drawable.shape.draw(&drawable.bounds);

            core_shapes.append(&mut inner_core_shapes);
            complex_drawables.append(&mut inner_complex_drawables);
        }

        (core_shapes, complex_drawables)
    }

    fn constraints(&self, _bounds: &Bounds, z3_ctx: &z3::Context) -> Vec<z3::ast::Bool> {
        self.iter()
            .flat_map(|drawable| drawable.shape.constraints(&drawable.bounds, z3_ctx))
            .collect()
    }
}
*/
*/