1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/*
* Copyright (C) 2016 Christian Mollekopf <mollekopf@kolabsys.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) version 3, or any
* later version accepted by the membership of KDE e.V. (or its
* successor approved by the membership of KDE e.V.), which shall
* act as a proxy defined in Section 6 of version 3 of the license.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "sink_export.h"
#include <QObject>
#include <Async/Async>
#include <domainadaptor.h>
#include <query.h>
#include "storage.h"
namespace Sink {
class EntityStore;
class RemoteIdMap;
/**
* Synchronize and add what we don't already have to local queue
*/
class SINK_EXPORT Synchronizer
{
public:
Synchronizer(const QByteArray &resourceType, const QByteArray &resourceInstanceIdentifier);
virtual ~Synchronizer();
void setup(const std::function<void(int commandId, const QByteArray &data)> &enqueueCommandCallback);
KAsync::Job<void> synchronize();
//Read only access to main storage
EntityStore &store();
//Read/Write access to sync storage
RemoteIdMap &syncStore();
void commit();
void commitSync();
Sink::Storage::Transaction &transaction();
Sink::Storage::Transaction &syncTransaction();
protected:
///Calls the callback to enqueue the command
void enqueueCommand(int commandId, const QByteArray &data);
static void createEntity(const QByteArray &localId, const QByteArray &bufferType, const Sink::ApplicationDomain::ApplicationDomainType &domainObject,
DomainTypeAdaptorFactoryInterface &adaptorFactory, std::function<void(const QByteArray &)> callback);
static void modifyEntity(const QByteArray &localId, qint64 revision, const QByteArray &bufferType, const Sink::ApplicationDomain::ApplicationDomainType &domainObject,
DomainTypeAdaptorFactoryInterface &adaptorFactory, std::function<void(const QByteArray &)> callback);
static void deleteEntity(const QByteArray &localId, qint64 revision, const QByteArray &bufferType, std::function<void(const QByteArray &)> callback);
/**
* A synchronous algorithm to remove entities that are no longer existing.
*
* A list of entities is generated by @param entryGenerator.
* The entiry Generator typically iterates over an index to produce all existing entries.
* This algorithm calls @param exists for every entity of type @param type, with its remoteId. For every entity where @param exists returns false,
* an entity delete command is enqueued.
*
* All functions are called synchronously, and both @param entryGenerator and @param exists need to be synchronous.
*/
void scanForRemovals(const QByteArray &bufferType,
const std::function<void(const std::function<void(const QByteArray &key)> &callback)> &entryGenerator, std::function<bool(const QByteArray &remoteId)> exists);
/**
* An algorithm to create or modify the entity.
*
* Depending on whether the entity is locally available, or has changed.
*/
void createOrModify(const QByteArray &bufferType, const QByteArray &remoteId, const Sink::ApplicationDomain::ApplicationDomainType &entity);
template <typename DomainType>
void createOrModify(const QByteArray &bufferType, const QByteArray &remoteId, const DomainType &entity, const QHash<QByteArray, Sink::Query::Comparator> &mergeCriteria);
// template <typename DomainType>
// void create(const DomainType &entity);
template <typename DomainType>
void modify(const DomainType &entity);
// template <typename DomainType>
// void remove(const DomainType &entity);
virtual KAsync::Job<void> synchronizeWithSource() = 0;
private:
QSharedPointer<RemoteIdMap> mSyncStore;
QSharedPointer<EntityStore> mEntityStore;
Sink::Storage mStorage;
Sink::Storage mSyncStorage;
QByteArray mResourceType;
QByteArray mResourceInstanceIdentifier;
Sink::Storage::Transaction mTransaction;
Sink::Storage::Transaction mSyncTransaction;
std::function<void(int commandId, const QByteArray &data)> mEnqueue;
};
}
|