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/*
* Copyright (C) 2014 Aaron Seigo <aseigo@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) version 3, or any
* later version accepted by the membership of KDE e.V. (or its
* successor approved by the membership of KDE e.V.), which shall
* act as a proxy defined in Section 6 of version 3 of the license.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "sink_export.h"
#include <QLocalSocket>
#include <QObject>
#include <QTimer>
#include <KAsync/Async>
#include <flatbuffers/flatbuffers.h>
#include "notification.h"
#include "flush.h"
#include "query.h"
#include "log.h"
namespace Sink {
struct QueuedCommand;
class SINK_EXPORT ResourceAccessInterface : public QObject
{
Q_OBJECT
public:
typedef QSharedPointer<ResourceAccessInterface> Ptr;
ResourceAccessInterface()
{
}
virtual ~ResourceAccessInterface()
{
}
virtual KAsync::Job<void> sendCommand(int commandId) = 0;
virtual KAsync::Job<void> sendCommand(int commandId, flatbuffers::FlatBufferBuilder &fbb) = 0;
virtual KAsync::Job<void> synchronizeResource(const Sink::QueryBase &filter) = 0;
virtual KAsync::Job<void> sendCreateCommand(const QByteArray &uid, const QByteArray &resourceBufferType, const QByteArray &buffer)
{
return KAsync::null<void>();
};
virtual KAsync::Job<void> sendModifyCommand(const QByteArray &uid, qint64 revision, const QByteArray &resourceBufferType, const QByteArrayList &deletedProperties, const QByteArray &buffer, const QByteArrayList &changedProperties, const QByteArray &newResource, bool remove)
{
return KAsync::null<void>();
};
virtual KAsync::Job<void> sendDeleteCommand(const QByteArray &uid, qint64 revision, const QByteArray &resourceBufferType)
{
return KAsync::null<void>();
};
virtual KAsync::Job<void> sendRevisionReplayedCommand(qint64 revision)
{
return KAsync::null<void>();
};
virtual KAsync::Job<void>
sendInspectionCommand(int inspectionType, const QByteArray &inspectionId, const QByteArray &domainType, const QByteArray &entityId, const QByteArray &property, const QVariant &expecedValue)
{
return KAsync::null<void>();
};
virtual KAsync::Job<void> sendFlushCommand(int flushType, const QByteArray &flushId)
{
return KAsync::null<void>();
}
int getResourceStatus() const
{
return mResourceStatus;
}
signals:
void ready(bool isReady);
void revisionChanged(qint64 revision);
void notification(Notification notification);
public slots:
virtual void open() = 0;
virtual void close() = 0;
protected:
int mResourceStatus;
};
class SINK_EXPORT ResourceAccess : public ResourceAccessInterface
{
Q_OBJECT
SINK_DEBUG_AREA("communication")
public:
typedef QSharedPointer<ResourceAccess> Ptr;
ResourceAccess(const QByteArray &resourceInstanceIdentifier, const QByteArray &resourceType);
~ResourceAccess();
QByteArray resourceName() const;
bool isReady() const;
KAsync::Job<void> sendCommand(int commandId) Q_DECL_OVERRIDE;
KAsync::Job<void> sendCommand(int commandId, flatbuffers::FlatBufferBuilder &fbb) Q_DECL_OVERRIDE;
KAsync::Job<void> synchronizeResource(const Sink::QueryBase &filter) Q_DECL_OVERRIDE;
KAsync::Job<void> sendCreateCommand(const QByteArray &uid, const QByteArray &resourceBufferType, const QByteArray &buffer) Q_DECL_OVERRIDE;
KAsync::Job<void>
sendModifyCommand(const QByteArray &uid, qint64 revision, const QByteArray &resourceBufferType, const QByteArrayList &deletedProperties, const QByteArray &buffer, const QByteArrayList &changedProperties, const QByteArray &newResource, bool remove) Q_DECL_OVERRIDE;
KAsync::Job<void> sendDeleteCommand(const QByteArray &uid, qint64 revision, const QByteArray &resourceBufferType) Q_DECL_OVERRIDE;
KAsync::Job<void> sendRevisionReplayedCommand(qint64 revision) Q_DECL_OVERRIDE;
KAsync::Job<void>
sendInspectionCommand(int inspectionType,const QByteArray &inspectionId, const QByteArray &domainType, const QByteArray &entityId, const QByteArray &property, const QVariant &expecedValue) Q_DECL_OVERRIDE;
KAsync::Job<void> sendFlushCommand(int flushType, const QByteArray &flushId) Q_DECL_OVERRIDE;
/**
* Tries to connect to server, and returns a connected socket on success.
*/
static KAsync::Job<QSharedPointer<QLocalSocket>> connectToServer(const QByteArray &identifier);
public slots:
void open() Q_DECL_OVERRIDE;
void close() Q_DECL_OVERRIDE;
private slots:
// TODO: move these to the Private class
void disconnected();
void connectionError(QLocalSocket::LocalSocketError error);
void readResourceMessage();
bool processMessageBuffer();
private:
void connected();
void registerCallback(uint messageId, const std::function<void(int error, const QString &)> &callback);
void sendCommand(const QSharedPointer<QueuedCommand> &command);
void processCommandQueue();
void processPendingCommandQueue();
void enqueueCommand(const QSharedPointer<QueuedCommand> &command);
class Private;
Private *const d;
};
/**
* A factory for resource access instances that caches the instance for some time.
*
* This avoids constantly recreating connections, and should allow a single process to have one connection per resource.
*/
class SINK_EXPORT ResourceAccessFactory
{
SINK_DEBUG_AREA("ResourceAccessFactory")
public:
static ResourceAccessFactory &instance();
Sink::ResourceAccess::Ptr getAccess(const QByteArray &instanceIdentifier, const QByteArray resourceType);
QHash<QByteArray, QWeakPointer<Sink::ResourceAccess>> mWeakCache;
QHash<QByteArray, Sink::ResourceAccess::Ptr> mCache;
QHash<QByteArray, QTimer *> mTimer;
};
}
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