summaryrefslogtreecommitdiffstats
path: root/common/resourceaccess.cpp
blob: 1dba5717683b6caca6a9ae8bcb55d123222ccb48 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
/*
 * Copyright (C) 2014 Aaron Seigo <aseigo@kde.org>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) version 3, or any
 * later version accepted by the membership of KDE e.V. (or its
 * successor approved by the membership of KDE e.V.), which shall
 * act as a proxy defined in Section 6 of version 3 of the license.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "resourceaccess.h"

#include "common/commands.h"
#include "common/commandcompletion_generated.h"
#include "common/handshake_generated.h"
#include "common/revisionupdate_generated.h"
#include "common/synchronize_generated.h"
#include "common/notification_generated.h"
#include "log.h"

#include <QCoreApplication>
#include <QDebug>
#include <QDir>
#include <QProcess>

namespace Akonadi2
{

class QueuedCommand
{
public:
    QueuedCommand(int commandId, const std::function<void(int, const QString &)> &callback)
        : commandId(commandId),
          callback(callback)
    {}

    QueuedCommand(int commandId, const QByteArray &b, const std::function<void(int, const QString &)> &callback)
        : commandId(commandId),
          buffer(b),
          callback(callback)
    {
    }

private:
    QueuedCommand(const QueuedCommand &other);
    QueuedCommand &operator=(const QueuedCommand &rhs);

public:
    const int commandId;
    QByteArray buffer;
    std::function<void(int, const QString &)> callback;
};

class ResourceAccess::Private
{
public:
    Private(const QByteArray &name, ResourceAccess *ra);
    QByteArray resourceName;
    QLocalSocket *socket;
    QTimer *tryOpenTimer;
    bool startingProcess;
    bool openingConnection;
    QByteArray partialMessageBuffer;
    flatbuffers::FlatBufferBuilder fbb;
    QVector<QSharedPointer<QueuedCommand>> commandQueue;
    QMap<uint, QSharedPointer<QueuedCommand>> pendingCommands;
    QMultiMap<uint, std::function<void(int error, const QString &errorMessage)> > resultHandler;
    uint messageId;
};

ResourceAccess::Private::Private(const QByteArray &name, ResourceAccess *q)
    : resourceName(name),
      socket(new QLocalSocket(q)),
      tryOpenTimer(new QTimer(q)),
      startingProcess(false),
      openingConnection(false),
      messageId(0)
{
}

ResourceAccess::ResourceAccess(const QByteArray &resourceName, QObject *parent)
    : QObject(parent),
      d(new Private(resourceName, this))
{
    d->tryOpenTimer->setInterval(50);
    d->tryOpenTimer->setSingleShot(true);
    connect(d->tryOpenTimer, &QTimer::timeout,
            this, &ResourceAccess::open);

    log("Starting access");
    connect(d->socket, &QLocalSocket::connected,
            this, &ResourceAccess::connected);
    connect(d->socket, &QLocalSocket::disconnected,
            this, &ResourceAccess::disconnected);
    connect(d->socket, SIGNAL(error(QLocalSocket::LocalSocketError)),
            this, SLOT(connectionError(QLocalSocket::LocalSocketError)));
    connect(d->socket, &QIODevice::readyRead,
            this, &ResourceAccess::readResourceMessage);
}

ResourceAccess::~ResourceAccess()
{

}

QByteArray ResourceAccess::resourceName() const
{
    return d->resourceName;
}

bool ResourceAccess::isReady() const
{
    return d->socket->isValid();
}

void ResourceAccess::registerCallback(uint messageId, const std::function<void(int error, const QString &errorMessage)> &callback)
{
    d->resultHandler.insert(messageId, callback);
}

Async::Job<void> ResourceAccess::sendCommand(int commandId)
{
    return Async::start<void>([this, commandId](Async::Future<void> &f) {
        auto continuation = [&f](int error, const QString &errorMessage) {
            if (error) {
                f.setError(error, errorMessage);
            }
            f.setFinished();
        };
        d->commandQueue << QSharedPointer<QueuedCommand>::create(commandId, continuation);
        if (isReady()) {
            processCommandQueue();
        }
    });
}

Async::Job<void>  ResourceAccess::sendCommand(int commandId, flatbuffers::FlatBufferBuilder &fbb)
{
    //The flatbuffer is transient, but we want to store it until the job is executed
    QByteArray buffer(reinterpret_cast<const char*>(fbb.GetBufferPointer()), fbb.GetSize());
    return Async::start<void>([commandId, buffer, this](Async::Future<void> &f) {
        auto callback = [&f](int error, const QString &errorMessage) {
            if (error) {
                f.setError(error, errorMessage);
            } else {
                f.setFinished();
            }
        };

        d->commandQueue << QSharedPointer<QueuedCommand>::create(commandId, buffer, callback);
        if (isReady()) {
            processCommandQueue();
        }
    });
}

Async::Job<void> ResourceAccess::synchronizeResource(bool sourceSync, bool localSync)
{
    auto command = Akonadi2::CreateSynchronize(d->fbb, sourceSync, localSync);
    Akonadi2::FinishSynchronizeBuffer(d->fbb, command);
    return sendCommand(Commands::SynchronizeCommand, d->fbb);
    d->fbb.Clear();
}

void ResourceAccess::open()
{
    if (d->socket->isValid()) {
        log("Socket valid, so not opening again");
        return;
    }
    d->openingConnection = true;

    //TODO: if we try and try and the process does not pick up
    //      we should probably try to start the process again
    d->socket->setServerName(d->resourceName);
    log(QString("Opening %1").arg(d->socket->serverName()));
    //FIXME: race between starting the exec and opening the socket?
    d->socket->open();
}

void ResourceAccess::close()
{
    log(QString("Closing %1").arg(d->socket->fullServerName()));
    d->socket->close();
}

void ResourceAccess::sendCommand(const QSharedPointer<QueuedCommand> &command)
{
    Q_ASSERT(isReady());
    //TODO: we should have a timeout for commands
    d->messageId++;
    const auto messageId = d->messageId;
    log(QString("Sending command \"%1\" with messageId %2").arg(QString(Akonadi2::Commands::name(command->commandId))).arg(d->messageId));
    if (command->callback) {
        registerCallback(d->messageId, [this, messageId, command](int number, QString foo) {
            d->pendingCommands.remove(messageId);
            command->callback(number, foo);
        });
    }
    //Keep track of the command until we're sure it arrived
    d->pendingCommands.insert(d->messageId, command);
    Commands::write(d->socket, d->messageId, command->commandId, command->buffer.constData(), command->buffer.size());
}

void ResourceAccess::processCommandQueue()
{
    //TODO: serialize instead of blast them all through the socket?
    Trace() << "We have " << d->commandQueue.size() << " queued commands";
    for (auto command: d->commandQueue) {
        sendCommand(command);
    }
    d->commandQueue.clear();
}

void ResourceAccess::connected()
{
    d->startingProcess = false;
    d->openingConnection = false;

    if (!isReady()) {
        return;
    }

    log(QString("Connected: %1").arg(d->socket->fullServerName()));

    {
        auto name = d->fbb.CreateString(QString::number(QCoreApplication::applicationPid()).toLatin1());
        auto command = Akonadi2::CreateHandshake(d->fbb, name);
        Akonadi2::FinishHandshakeBuffer(d->fbb, command);
        Commands::write(d->socket, ++d->messageId, Commands::HandshakeCommand, d->fbb);
        d->fbb.Clear();
    }

    processCommandQueue();

    emit ready(true);
}

void ResourceAccess::disconnected()
{
    d->socket->close();
    log(QString("Disconnected from %1").arg(d->socket->fullServerName()));
    emit ready(false);
}

void ResourceAccess::connectionError(QLocalSocket::LocalSocketError error)
{
    if (d->startingProcess) {
        if (!d->tryOpenTimer->isActive()) {
            d->tryOpenTimer->start();
        }
        return;
    }

    if (error == QLocalSocket::PeerClosedError) {
        Log() << "The resource closed the connection.";
    } else {
        Warning() << QString("Connection error: %1 : %2").arg(error).arg(d->socket->errorString());
    }

    //TODO We could first try to reconnect and resend the message if necessary.
    for(auto handler : d->resultHandler.values()) {
        handler(1, "The resource closed unexpectedly");
    }
    d->resultHandler.clear();

    //We're trying to connect but failed, start the resource and retry.
    //Don't automatically restart on later disconnects.
    if (d->openingConnection) {
        startResourceAndConnect();
    }
}

void ResourceAccess::startResourceAndConnect()
{
    d->startingProcess = true;
    Log() << "Attempting to start resource " + d->resourceName;
    QStringList args;
    args << d->resourceName;
    if (QProcess::startDetached("akonadi2_synchronizer", args, QDir::homePath())) {
        if (!d->tryOpenTimer->isActive()) {
            d->tryOpenTimer->start();
        }
    } else {
        qWarning() << "Failed to start resource";
    }
}

void ResourceAccess::readResourceMessage()
{
    if (!d->socket->isValid()) {
        return;
    }

    d->partialMessageBuffer += d->socket->readAll();

    // should be scheduled rather than processed all at once
    while (processMessageBuffer()) {}
}

bool ResourceAccess::processMessageBuffer()
{
    static const int headerSize = Commands::headerSize();
    if (d->partialMessageBuffer.size() < headerSize) {
        qWarning() << "command too small";
        return false;
    }

    //const uint messageId = *(int*)(d->partialMessageBuffer.constData());
    const int commandId = *(int*)(d->partialMessageBuffer.constData() + sizeof(uint));
    const uint size = *(int*)(d->partialMessageBuffer.constData() + sizeof(int) + sizeof(uint));

    if (size > (uint)(d->partialMessageBuffer.size() - headerSize)) {
        qWarning() << "command too small";
        return false;
    }

    switch (commandId) {
        case Commands::RevisionUpdateCommand: {
            auto buffer = GetRevisionUpdate(d->partialMessageBuffer.constData() + headerSize);
            log(QString("Revision updated to: %1").arg(buffer->revision()));
            emit revisionChanged(buffer->revision());

            break;
        }
        case Commands::CommandCompletion: {
            auto buffer = GetCommandCompletion(d->partialMessageBuffer.constData() + headerSize);
            log(QString("Command with messageId %1 completed %2").arg(buffer->id()).arg(buffer->success() ? "sucessfully" : "unsuccessfully"));
            //TODO: if a queued command, get it out of the queue ... pass on completion ot the relevant objects .. etc

            //The callbacks can result in this object getting destroyed directly, so we need to ensure we finish our work first
            QMetaObject::invokeMethod(this, "callCallbacks", Qt::QueuedConnection, QGenericReturnArgument(), Q_ARG(int, buffer->id()));
            break;
        }
        case Commands::NotificationCommand: {
            auto buffer = GetNotification(d->partialMessageBuffer.constData() + headerSize);
            switch (buffer->type()) {
                case Akonadi2::NotificationType::NotificationType_Shutdown:
                    Log() << "Received shutdown notification.";
                    close();
                    break;
                default:
                    Warning() << "Received unknown notification: " << buffer->type();
                    break;
            }
            break;
        }
        default:
            break;
    }

    d->partialMessageBuffer.remove(0, headerSize + size);
    return d->partialMessageBuffer.size() >= headerSize;
}

void ResourceAccess::callCallbacks(int id)
{
    for(auto handler : d->resultHandler.values(id)) {
        handler(0, QString());
    }
    d->resultHandler.remove(id);
}

void ResourceAccess::log(const QString &message)
{
    Log() << d->resourceName + ": " + message;
}

}