| Commit message (Collapse) | Author | Age |
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The password (or any other secret), is now cached in the client process
(in-memory only), and delivered to the resource via command.
The resource avoids doing any operations against the source until the
secret is available.
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We could do some event compression with a timer if necessary, but for
the time being we'll just flush after every notification.
This is necessary so i.e. a mail in the outbox appears immediately as it
is created in the resource.
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We already see the resource exiting.
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This will allow us to fold things like progress and sync status directly
into the model. Usecases are mail download progress and folder sync
progress.
Ideally we would also solve the resource/account state through this.
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Instead of trying to actually flush queues, we send a special command
through the same queues as the other commands and can thus guarantee
that the respective commands have been processed without blocking
anything.
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This is the initial refactoring to improve how we deal with the storage.
It does a couple of things:
* Rename Sink::Storage to Sink::Storage::DataStore to free up the
Sink::Storage namespace
* Introduce a Sink::ResourceContext to have a single object that can be
passed around containing everything that is necessary to operate on a
resource. This is a lot better than the multiple separate parameters
that we used to pass around all over the place, while still allowing
for dependency injection for tests.
* Tie storage access together using the new EntityStore that directly
works with ApplicationDomainTypes. This gives us a central place where
main storage, indexes and buffer adaptors are tied together, which
will also give us a place to implement external indexes, such as a
fulltextindex using xapian.
* Use ApplicationDomainTypes as the default way to pass around entities.
Instead of using various ways to pass around entities (buffers,
buffer adaptors, ApplicationDomainTypes), only use a single way.
The old approach was confusing, and was only done as:
* optimization; really shouldn't be necessary and otherwise I'm sure
we can find better ways to optimize ApplicationDomainType itself.
* a way to account for entities that have multiple buffers, a concept
that I no longer deem relevant.
While this commit does the bulk of the work to get there, the following
commits will refactor more stuff to get things back to normal.
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...because creating it will potentially start transactions on the
database we're about to remove.
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We send the command completion, then the shutdown notificaiton,
and then we immediately shutdown.
Otherwise we risk callbacks by further commands into the already
destroyed resource.
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Instead of a single #define as debug area the new system allows for an
identifier for each debug message with the structure component.area.
The component is a dot separated identifier of the runtime component,
such as the process or the plugin.
The area is the code component, and can be as such defined at
compiletime.
The idea of this system is that it becomes possible to i.e. look at the
output of all messages in the query subsystem of a specific resource
(something that happens in the client process, but in the
resource-specific subcomponent).
The new macros are supposed to be less likely to clash with other names,
hence the new names.
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Found with valgrind
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...and shutdown the resource after we removed all data.
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clang-format -i */**{.cpp,.h}
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The resource doesn't really notify all clients properly about the
removal, but the tests all still pass.
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(except for documentation).
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everytime
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We no longer depend on clientapi.h from everywhere.
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Ping is a command that by definition doesn't affect the resource,
and thus can be used at all times to check if the resource is still
alive.
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For better testability of listener.
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This removes one dependency from the Listener and will allow us
to test the Listener better.
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