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* Refactor how the storage is used.Christian Mollekopf2016-10-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is the initial refactoring to improve how we deal with the storage. It does a couple of things: * Rename Sink::Storage to Sink::Storage::DataStore to free up the Sink::Storage namespace * Introduce a Sink::ResourceContext to have a single object that can be passed around containing everything that is necessary to operate on a resource. This is a lot better than the multiple separate parameters that we used to pass around all over the place, while still allowing for dependency injection for tests. * Tie storage access together using the new EntityStore that directly works with ApplicationDomainTypes. This gives us a central place where main storage, indexes and buffer adaptors are tied together, which will also give us a place to implement external indexes, such as a fulltextindex using xapian. * Use ApplicationDomainTypes as the default way to pass around entities. Instead of using various ways to pass around entities (buffers, buffer adaptors, ApplicationDomainTypes), only use a single way. The old approach was confusing, and was only done as: * optimization; really shouldn't be necessary and otherwise I'm sure we can find better ways to optimize ApplicationDomainType itself. * a way to account for entities that have multiple buffers, a concept that I no longer deem relevant. While this commit does the bulk of the work to get there, the following commits will refactor more stuff to get things back to normal.
* Refactored the generic resource to use separate classes forChristian Mollekopf2016-05-28
changereplay and synchronization. This cleans up the API and avoids the excessive passing around of transactions. It also provides more flexibility in eventually using different synchronization strategies for different resources.