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/*
Copyright (c) 2017 Christian Mollekopf <mollekopf@kolabsys.com>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#include "kubeimage.h"
#include <QQuickWindow>
#include <QSGTexture>
#include <QSGSimpleTextureNode>
KubeImage::KubeImage(QQuickItem *parent)
:QQuickItem(parent)
{
setFlag(QQuickItem::ItemHasContents);
}
QSGNode *KubeImage::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
{
QSGSimpleTextureNode *node = static_cast<QSGSimpleTextureNode *>(oldNode);
if (!node) {
node = new QSGSimpleTextureNode();
auto img = QImage::fromData(mImageData);
QSGTexture *texture = window()->createTextureFromImage(img);
node->setTexture(texture);
}
node->setRect(boundingRect());
return node;
}
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