use diaphragm_core::{ core_shapes::Rectangle, core_shapes::Text, text::FontDescription, types::{Bounds, Float, ShapeContext}, ComplexShape, DrawResult, Drawable, DynDrawable, SolverContext, }; #[derive(Clone)] pub struct Entry { // TODO: transform this to just Text pub label: Option, pub label_vert_center_offset: Option, pub content: DynDrawable, } #[derive(Clone)] pub struct Layer { // TODO: transform this to just Text pub name: String, pub name_font: FontDescription, pub label_font: FontDescription, pub padding: Float, pub entries: Vec, pub entries_width: Float, } impl ComplexShape for Layer { fn draw(&self, context: &ShapeContext, solver: &mut dyn SolverContext) -> DrawResult { let mut result = DrawResult::new(); let bounds_top = context.bounds().top(solver); let bounds_left = context.bounds().left(solver); let bounds_right = context.bounds().right(solver); let bounds_height = context.bounds().height(solver); let inner_top = solver.float_add(&[bounds_top, self.padding]); let inner_right = solver.float_sub(&[bounds_right, self.padding]); // Outer box result.push(Drawable::new(Rectangle {}, context.clone())); // Layer name let layer_name = Drawable::builder(Text { content: self.name.clone(), font: self.name_font.clone(), }) .bounds( Bounds::builder() .top(inner_top) .left(solver.float_add(&[bounds_left, self.padding])) .build(solver), ) .stroke(context.stroke().clone()) .fill(context.fill().clone()) .build(solver); let layer_name_bottom = layer_name.bounds().bottom(solver); /* let mut rect_context = layer_name_context.clone(); rect_context.stroke = StrokeStyle::solid(Color::from_rgb(1., 0., 0.)); result.push_shape(Rectangle {}, rect_context); */ result.push(layer_name); // Entries let mut entry_y_acc = inner_top; for entry in &self.entries { // Entry content /* let content_context = ShapeContext { bounds: Bounds { top: solver.new_free_float(), left: content_left, width: entry.width, height: entry.height, }, fill: Default::default(), stroke: Default::default(), }; */ let content_vert_center = entry.content.bounds().vert_center(solver); let content_top = entry.content.bounds().top(solver); let content_left = entry.content.bounds().left(solver); let content_bottom = entry.content.bounds().bottom(solver); // TODO: to replace with label offset let content_half_height = solver.float_sub(&[content_vert_center, content_top]); result.push_dyn(entry.content.clone()); // Entry label if let Some(label_content) = entry.label.clone() { let label_top = solver.new_free_float(); let label_width = solver.new_free_float(); let label_left = solver.float_sub(&[inner_right, self.entries_width, label_width]); let label = Drawable::builder(Text { content: label_content, font: self.label_font.clone(), }) .bounds( Bounds::builder() .top(label_top) .left(label_left) .width(label_width) .build(solver), ) .build(solver); /* let mut rect_context = label_context.clone(); rect_context.stroke = StrokeStyle::solid(Color::from_rgb(1., 0., 0.)); result.push_shape(Rectangle {}, rect_context); */ // TODO let label_vert_center = label.bounds().vert_center(solver); let label_top = label.bounds().top(solver); let label_right = label.bounds().right(solver); let label_vert_center_constraint = solver.float_eq(label_vert_center, content_vert_center); solver.constrain(label_vert_center_constraint); let label_half_height = solver.float_sub(&[label_vert_center, label_top]); let dumb_label_mid_placement = solver.float_add(&[entry_y_acc, content_half_height]); let safe_label_mid_placement = solver.float_add(&[layer_name_bottom, label_half_height]); let label_mid_placement = solver.float_max(&[safe_label_mid_placement, dumb_label_mid_placement]); let label_mid_placement_constraint = solver.float_eq(label_vert_center, label_mid_placement); solver.constrain(label_mid_placement_constraint); let label_right_constraint = solver.float_eq(label_right, content_left); solver.constrain(label_right_constraint); result.push(label); } else { let content_top_constraint = solver.float_eq(content_top, entry_y_acc); solver.constrain(content_top_constraint); let wanted_content_left = solver.float_sub(&[inner_right, self.entries_width]); let content_left_constraint = solver.float_eq(content_left, wanted_content_left); solver.constrain(content_left_constraint); } entry_y_acc = solver.float_add(&[content_bottom, self.padding]); } let wanted_bounds_height = solver.float_sub(&[entry_y_acc, bounds_top]); let height_constraint = solver.float_eq(bounds_height, wanted_bounds_height); solver.constrain(height_constraint); result } }