blob: c16a9d2fcea4d884425fbee2ae367650e126b90d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* Copyright (C) 2014 Aaron Seigo <aseigo@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) version 3, or any
* later version accepted by the membership of KDE e.V. (or its
* successor approved by the membership of KDE e.V.), which shall
* act as a proxy defined in Section 6 of version 3 of the license.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QLocalSocket>
#include <QObject>
#include <QTimer>
#include <flatbuffers/flatbuffers.h>
#include <async/src/async.h>
namespace Akonadi2
{
class QueuedCommand;
class ResourceAccess : public QObject
{
Q_OBJECT
public:
ResourceAccess(const QByteArray &resourceName, QObject *parent = 0);
~ResourceAccess();
QByteArray resourceName() const;
bool isReady() const;
Async::Job<void> sendCommand(int commandId);
Async::Job<void> sendCommand(int commandId, flatbuffers::FlatBufferBuilder &fbb);
Async::Job<void> synchronizeResource(bool remoteSync, bool localSync);
/**
* Tries to connect to server, and returns a connected socket on success.
*/
static Async::Job<QSharedPointer<QLocalSocket> > connectToServer(const QByteArray &identifier);
public Q_SLOTS:
void open();
void close();
Q_SIGNALS:
void ready(bool isReady);
void revisionChanged(unsigned long long revision);
void commandCompleted();
private Q_SLOTS:
//TODO: move these to the Private class
void disconnected();
void connectionError(QLocalSocket::LocalSocketError error);
void readResourceMessage();
bool processMessageBuffer();
void callCallbacks(int id);
private:
void connected();
void log(const QString &message);
void registerCallback(uint messageId, const std::function<void(int error, const QString &)> &callback);
void sendCommand(const QSharedPointer<QueuedCommand> &command);
void processCommandQueue();
class Private;
Private * const d;
};
}
|