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/*
* Copyright (C) 2014 Aaron Seigo <aseigo@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) version 3, or any
* later version accepted by the membership of KDE e.V. (or its
* successor approved by the membership of KDE e.V.), which shall
* act as a proxy defined in Section 6 of version 3 of the license.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resourceaccess.h"
#include "common/console.h"
#include "common/commands.h"
#include "common/commandcompletion_generated.h"
#include "common/handshake_generated.h"
#include "common/revisionupdate_generated.h"
#include <QCoreApplication>
#include <QDebug>
#include <QDir>
#include <QProcess>
namespace Akonadi2
{
class QueuedCommand
{
public:
QueuedCommand(int commandId, const std::function<void()> &callback)
: commandId(commandId),
bufferSize(0),
buffer(0),
callback(callback)
{}
QueuedCommand(int commandId, flatbuffers::FlatBufferBuilder &fbb, const std::function<void()> &callback)
: commandId(commandId),
bufferSize(fbb.GetSize()),
buffer(new char[bufferSize]),
callback(callback)
{
memcpy(buffer, fbb.GetBufferPointer(), bufferSize);
}
~QueuedCommand()
{
delete[] buffer;
}
private:
QueuedCommand(const QueuedCommand &other);
QueuedCommand &operator=(const QueuedCommand &rhs);
public:
const int commandId;
const uint bufferSize;
char *buffer;
std::function<void()> callback;
};
class ResourceAccess::Private
{
public:
Private(const QString &name, ResourceAccess *ra);
QString resourceName;
QLocalSocket *socket;
QTimer *tryOpenTimer;
bool startingProcess;
QByteArray partialMessageBuffer;
flatbuffers::FlatBufferBuilder fbb;
QVector<QueuedCommand *> commandQueue;
QMultiMap<uint, std::function<void()> > resultHandler;
uint messageId;
};
ResourceAccess::Private::Private(const QString &name, ResourceAccess *q)
: resourceName(name),
socket(new QLocalSocket(q)),
tryOpenTimer(new QTimer(q)),
startingProcess(false),
messageId(0)
{
}
ResourceAccess::ResourceAccess(const QString &resourceName, QObject *parent)
: QObject(parent),
d(new Private(resourceName, this))
{
d->tryOpenTimer->setInterval(50);
d->tryOpenTimer->setSingleShot(true);
connect(d->tryOpenTimer, &QTimer::timeout,
this, &ResourceAccess::open);
log("Starting access");
connect(d->socket, &QLocalSocket::connected,
this, &ResourceAccess::connected);
connect(d->socket, &QLocalSocket::disconnected,
this, &ResourceAccess::disconnected);
connect(d->socket, SIGNAL(error(QLocalSocket::LocalSocketError)),
this, SLOT(connectionError(QLocalSocket::LocalSocketError)));
connect(d->socket, &QIODevice::readyRead,
this, &ResourceAccess::readResourceMessage);
}
ResourceAccess::~ResourceAccess()
{
}
QString ResourceAccess::resourceName() const
{
return d->resourceName;
}
bool ResourceAccess::isReady() const
{
return d->socket->isValid();
}
void ResourceAccess::registerCallback(uint messageId, const std::function<void()> &callback)
{
d->resultHandler.insert(messageId, callback);
}
void ResourceAccess::sendCommand(int commandId, const std::function<void()> &callback)
{
if (isReady()) {
log(QString("Sending command %1").arg(commandId));
d->messageId++;
if (callback) {
registerCallback(d->messageId, callback);
}
Commands::write(d->socket, d->messageId, commandId);
} else {
d->commandQueue << new QueuedCommand(commandId, callback);
}
}
void ResourceAccess::sendCommand(int commandId, flatbuffers::FlatBufferBuilder &fbb, const std::function<void()> &callback)
{
if (isReady()) {
log(QString("Sending command %1").arg(commandId));
d->messageId++;
if (callback) {
registerCallback(d->messageId, callback);
}
Commands::write(d->socket, d->messageId, commandId, fbb);
} else {
d->commandQueue << new QueuedCommand(commandId, fbb, callback);
}
}
void ResourceAccess::synchronizeResource(const std::function<void()> &resultHandler)
{
sendCommand(Commands::SynchronizeCommand, resultHandler);
}
void ResourceAccess::open()
{
if (d->socket->isValid()) {
log("Socket valid, so not opening again");
return;
}
//TODO: if we try and try and the process does not pick up
// we should probably try to start the process again
d->socket->setServerName(d->resourceName);
log(QString("Opening %1").arg(d->socket->serverName()));
//FIXME: race between starting the exec and opening the socket?
d->socket->open();
}
void ResourceAccess::close()
{
log(QString("Closing %1").arg(d->socket->fullServerName()));
d->socket->close();
}
void ResourceAccess::connected()
{
d->startingProcess = false;
if (!isReady()) {
return;
}
log(QString("Connected: %1").arg(d->socket->fullServerName()));
{
auto name = d->fbb.CreateString(QString::number(QCoreApplication::applicationPid()).toLatin1());
auto command = Akonadi2::CreateHandshake(d->fbb, name);
Akonadi2::FinishHandshakeBuffer(d->fbb, command);
Commands::write(d->socket, ++d->messageId, Commands::HandshakeCommand, d->fbb);
d->fbb.Clear();
}
//TODO: should confirm the commands made it with a response?
//TODO: serialize instead of blast them all through the socket?
log(QString("We have %1 queued commands").arg(d->commandQueue.size()));
for (QueuedCommand *command: d->commandQueue) {
d->messageId++;
log(QString("Sending command %1").arg(command->commandId));
if (command->callback) {
registerCallback(d->messageId, command->callback);
}
Commands::write(d->socket, d->messageId, command->commandId, command->buffer, command->bufferSize);
delete command;
}
d->commandQueue.clear();
emit ready(true);
}
void ResourceAccess::disconnected()
{
d->socket->close();
log(QString("Disconnected from %1").arg(d->socket->fullServerName()));
emit ready(false);
open();
}
void ResourceAccess::connectionError(QLocalSocket::LocalSocketError error)
{
log(QString("Connection error: %2").arg(error));
if (d->startingProcess) {
if (!d->tryOpenTimer->isActive()) {
d->tryOpenTimer->start();
}
return;
}
d->startingProcess = true;
log(QString("Attempting to start resource ") + d->resourceName);
QStringList args;
args << d->resourceName;
if (QProcess::startDetached("akonadi2_synchronizer", args, QDir::homePath())) {
if (!d->tryOpenTimer->isActive()) {
d->tryOpenTimer->start();
}
} else {
qWarning() << "Failed to start resource";
}
}
void ResourceAccess::readResourceMessage()
{
if (!d->socket->isValid()) {
return;
}
d->partialMessageBuffer += d->socket->readAll();
// should be scheduled rather than processed all at once
while (processMessageBuffer()) {}
}
bool ResourceAccess::processMessageBuffer()
{
static const int headerSize = Commands::headerSize();
if (d->partialMessageBuffer.size() < headerSize) {
return false;
}
const uint messageId = *(int*)(d->partialMessageBuffer.constData());
const int commandId = *(int*)(d->partialMessageBuffer.constData() + sizeof(uint));
const uint size = *(int*)(d->partialMessageBuffer.constData() + sizeof(int) + sizeof(uint));
if (size > (uint)(d->partialMessageBuffer.size() - headerSize)) {
return false;
}
switch (commandId) {
case Commands::RevisionUpdateCommand: {
auto buffer = GetRevisionUpdate(d->partialMessageBuffer.constData() + headerSize);
log(QString("Revision updated to: %1").arg(buffer->revision()));
emit revisionChanged(buffer->revision());
break;
}
case Commands::CommandCompletion: {
auto buffer = GetCommandCompletion(d->partialMessageBuffer.constData() + headerSize);
log(QString("Command %1 completed %2").arg(buffer->id()).arg(buffer->success() ? "sucessfully" : "unsuccessfully"));
//TODO: if a queued command, get it out of the queue ... pass on completion ot the relevant objects .. etc
//The callbacks can result in this object getting destroyed directly, so we need to ensure we finish our work first
QMetaObject::invokeMethod(this, "callCallbacks", Qt::QueuedConnection, QGenericReturnArgument(), Q_ARG(int, buffer->id()));
break;
}
default:
break;
}
d->partialMessageBuffer.remove(0, headerSize + size);
return d->partialMessageBuffer.size() >= headerSize;
}
void ResourceAccess::callCallbacks(int id)
{
for(auto handler : d->resultHandler.values(id)) {
handler();
}
d->resultHandler.remove(id);
}
void ResourceAccess::log(const QString &message)
{
qDebug() << d->resourceName + ": " + message;
// Console::main()->log(d->resourceName + ": " + message);
}
}
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