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#include "clientapi.h"
#include "resourceaccess.h"
#include "commands.h"
#include "resourcefacade.h"
#include "log.h"
#include "definitions.h"
#include "resourceconfig.h"
#include <QtConcurrent/QtConcurrentRun>
#include <QTimer>
#define ASYNCINTHREAD
namespace async
{
void run(const std::function<void()> &runner) {
auto timer = new QTimer();
timer->setSingleShot(true);
QObject::connect(timer, &QTimer::timeout, [runner, timer]() {
delete timer;
#ifndef ASYNCINTHREAD
runner();
#else
QtConcurrent::run(runner);
#endif
});
timer->start(0);
};
} // namespace async
namespace Akonadi2
{
QString Store::storageLocation()
{
return Akonadi2::storageLocation();
}
QByteArray Store::resourceName(const QByteArray &instanceIdentifier)
{
return Akonadi2::resourceName(instanceIdentifier);
}
QList<QByteArray> Store::getResources(const QList<QByteArray> &resourceFilter, const QByteArray &type)
{
//Return the global resource (signified by an empty name) for types that don't eblong to a specific resource
if (type == "akonadiresource") {
qWarning() << "Global resource";
return QList<QByteArray>() << "";
}
QList<QByteArray> resources;
const auto configuredResources = ResourceConfig::getResources();
if (resourceFilter.isEmpty()) {
for (const auto &res : configuredResources.keys()) {
//TODO filter by entity type
resources << res;
}
} else {
for (const auto &res : resourceFilter) {
if (configuredResources.contains(res)) {
resources << res;
} else {
qWarning() << "Resource is not existing: " << res;
}
}
}
qWarning() << "Found resources: " << resources;
return resources;
}
KAsync::Job<void> Store::shutdown(const QByteArray &identifier)
{
Trace() << "shutdown";
return ResourceAccess::connectToServer(identifier).then<void, QSharedPointer<QLocalSocket>>([identifier](QSharedPointer<QLocalSocket> socket, KAsync::Future<void> &future) {
//We can't currently reuse the socket
socket->close();
auto resourceAccess = QSharedPointer<Akonadi2::ResourceAccess>::create(identifier);
resourceAccess->open();
resourceAccess->sendCommand(Akonadi2::Commands::ShutdownCommand).then<void>([&future, resourceAccess]() {
future.setFinished();
}).exec();
},
[](int, const QString &) {
//Resource isn't started, nothing to shutdown
})
//FIXME JOBAPI this is only required because we don't care about the return value of connectToServer
.template then<void>([](){});
}
KAsync::Job<void> Store::synchronize(const Akonadi2::Query &query)
{
Trace() << "synchronize";
return KAsync::iterate(query.resources)
.template each<void, QByteArray>([query](const QByteArray &resource, KAsync::Future<void> &future) {
auto resourceAccess = QSharedPointer<Akonadi2::ResourceAccess>::create(resource);
resourceAccess->open();
resourceAccess->synchronizeResource(query.syncOnDemand, query.processAll).then<void>([&future, resourceAccess]() {
future.setFinished();
}).exec();
})
//FIXME JOBAPI this is only required because we don't care about the return value of each (and each shouldn't even have a return value)
.template then<void>([](){});
}
} // namespace Akonadi2
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