#include #include "resourceaccess.h" #include "listener.h" #include "commands.h" #include "handshake_generated.h" class ResourceCommunicationTest : public QObject { Q_OBJECT private Q_SLOTS: void testConnect() { const QByteArray resourceIdentifier("test"); Listener listener(resourceIdentifier); Akonadi2::ResourceAccess resourceAccess(resourceIdentifier); QSignalSpy spy(&resourceAccess, &Akonadi2::ResourceAccess::ready); resourceAccess.open(); QTRY_COMPARE(spy.size(), 1); } void testHandshake() { const QByteArray resourceIdentifier("test"); Listener listener(resourceIdentifier); Akonadi2::ResourceAccess resourceAccess(resourceIdentifier); resourceAccess.open(); flatbuffers::FlatBufferBuilder fbb; auto name = fbb.CreateString("test"); auto command = Akonadi2::CreateHandshake(fbb, name); Akonadi2::FinishHandshakeBuffer(fbb, command); auto result = resourceAccess.sendCommand(Akonadi2::Commands::HandshakeCommand, fbb).exec(); result.waitForFinished(); QVERIFY(!result.errorCode()); } }; QTEST_MAIN(ResourceCommunicationTest) #include "resourcecommunicationtest.moc"