/* * Copyright (C) 2014 Aaron Seigo * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) version 3, or any * later version accepted by the membership of KDE e.V. (or its * successor approved by the membership of KDE e.V.), which shall * act as a proxy defined in Section 6 of version 3 of the license. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #pragma once #include #include #include #include namespace Akonadi2 { class ResourceAccess : public QObject { Q_OBJECT public: ResourceAccess(const QString &resourceName, QObject *parent = 0); ~ResourceAccess(); QString resourceName() const; bool isReady() const; void sendCommand(int commandId); void sendCommand(int commandId, flatbuffers::FlatBufferBuilder &fbb); void synchronizeResource(const std::function &resultHandler); public Q_SLOTS: void open(); void close(); Q_SIGNALS: void ready(bool isReady); void revisionChanged(unsigned long long revision); private Q_SLOTS: //TODO: move these to the Private class void connected(); void disconnected(); void connectionError(QLocalSocket::LocalSocketError error); void readResourceMessage(); bool processMessageBuffer(); private: void log(const QString &message); class Private; Private * const d; }; }