/* * Copyright (C) 2014 Aaron Seigo * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) version 3, or any * later version accepted by the membership of KDE e.V. (or its * successor approved by the membership of KDE e.V.), which shall * act as a proxy defined in Section 6 of version 3 of the license. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #pragma once #include #include #include #include #include namespace Akonadi2 { struct QueuedCommand; class ResourceAccess : public QObject { Q_OBJECT public: ResourceAccess(const QByteArray &resourceName, QObject *parent = 0); ~ResourceAccess(); QByteArray resourceName() const; bool isReady() const; KAsync::Job sendCommand(int commandId); KAsync::Job sendCommand(int commandId, flatbuffers::FlatBufferBuilder &fbb); KAsync::Job synchronizeResource(bool remoteSync, bool localSync); /** * Tries to connect to server, and returns a connected socket on success. */ static KAsync::Job > connectToServer(const QByteArray &identifier); public Q_SLOTS: void open(); void close(); Q_SIGNALS: void ready(bool isReady); void revisionChanged(unsigned long long revision); void commandCompleted(); private Q_SLOTS: //TODO: move these to the Private class void disconnected(); void connectionError(QLocalSocket::LocalSocketError error); void readResourceMessage(); bool processMessageBuffer(); void callCallbacks(); private: void connected(); void log(const QString &message); void registerCallback(uint messageId, const std::function &callback); void sendCommand(const QSharedPointer &command); void processCommandQueue(); class Private; Private * const d; }; }