/* * Copyright (C) 2014 Aaron Seigo * Copyright (C) 2016 Christian Mollekopf * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) version 3, or any * later version accepted by the membership of KDE e.V. (or its * successor approved by the membership of KDE e.V.), which shall * act as a proxy defined in Section 6 of version 3 of the license. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "commands.h" #include #include namespace Sink { namespace Commands { QByteArray name(int commandId) { switch (commandId) { case UnknownCommand: return "Unknown"; case CommandCompletionCommand: return "Completion"; case HandshakeCommand: return "Handshake"; case RevisionUpdateCommand: return "RevisionUpdate"; case SynchronizeCommand: return "Synchronize"; case DeleteEntityCommand: return "DeleteEntity"; case ModifyEntityCommand: return "ModifyEntity"; case CreateEntityCommand: return "CreateEntity"; case SearchSourceCommand: return "SearchSource"; case ShutdownCommand: return "Shutdown"; case NotificationCommand: return "Notification"; case PingCommand: return "Ping"; case RevisionReplayedCommand: return "RevisionReplayed"; case InspectionCommand: return "Inspection"; case RemoveFromDiskCommand: return "RemoveFromDisk"; case FlushCommand: return "Flush"; case CustomCommand: return "Custom"; }; return QByteArray("Invalid commandId"); } int headerSize() { return sizeof(int) + (sizeof(uint) * 2); } void write(QLocalSocket *device, int messageId, int commandId) { write(device, messageId, commandId, 0, 0); } static void write(QLocalSocket *device, const char *buffer, uint size) { if (device->write(buffer, size) < 0) { SinkWarningCtx(Sink::Log::Context{"commands"}) << "Error while writing " << device->errorString(); } } void write(QLocalSocket *device, int messageId, int commandId, const char *buffer, uint size) { if (size > 0 && !buffer) { size = 0; } write(device, (const char *)&messageId, sizeof(int)); write(device, (const char *)&commandId, sizeof(int)); write(device, (const char *)&size, sizeof(uint)); if (buffer) { write(device, buffer, size); } //The default implementation will happily buffer 200k bytes before sending it out which doesn't make the sytem exactly responsive. //1k is arbitrary, but fits a bunch of messages at least. if (device->bytesToWrite() > 1000) { device->flush(); } } void write(QLocalSocket *device, int messageId, int commandId, flatbuffers::FlatBufferBuilder &fbb) { write(device, messageId, commandId, (const char *)fbb.GetBufferPointer(), fbb.GetSize()); } } // namespace Commands } // namespace Sink