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* Folded the SourceWriteback into the Synchronizer.Christian Mollekopf2016-11-21
| | | | | | | | | | | | By concentrating all communication to the source in one place we get rid of several oddities. * Quite a bit of duplication since both need access to the synchronizationStore and the source. * We currently have an akward locking in place because both classes access the ync store. This is not easier to resolve cleanly. * The live of resource implementers becomes easier. * An implementation could elect to not use changereplay and always do a full sync... (maybe?)
* Removed the now obsolete EntityStoreChristian Mollekopf2016-10-21
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* Refactor how the storage is used.Christian Mollekopf2016-10-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is the initial refactoring to improve how we deal with the storage. It does a couple of things: * Rename Sink::Storage to Sink::Storage::DataStore to free up the Sink::Storage namespace * Introduce a Sink::ResourceContext to have a single object that can be passed around containing everything that is necessary to operate on a resource. This is a lot better than the multiple separate parameters that we used to pass around all over the place, while still allowing for dependency injection for tests. * Tie storage access together using the new EntityStore that directly works with ApplicationDomainTypes. This gives us a central place where main storage, indexes and buffer adaptors are tied together, which will also give us a place to implement external indexes, such as a fulltextindex using xapian. * Use ApplicationDomainTypes as the default way to pass around entities. Instead of using various ways to pass around entities (buffers, buffer adaptors, ApplicationDomainTypes), only use a single way. The old approach was confusing, and was only done as: * optimization; really shouldn't be necessary and otherwise I'm sure we can find better ways to optimize ApplicationDomainType itself. * a way to account for entities that have multiple buffers, a concept that I no longer deem relevant. While this commit does the bulk of the work to get there, the following commits will refactor more stuff to get things back to normal.
* Don't create a transaction for every revision that we don't replay.Christian Mollekopf2016-09-15
| | | | | This had a significant performance impact when i.e. syncing a folder with 10k messages.
* Track modified properties to detect necessary replay changesChristian Mollekopf2016-06-03
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* A way to retrieve the last revision during changereplay.Christian Mollekopf2016-06-03
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* Using the entityStore to read anything except the current revision isChristian Mollekopf2016-06-03
| | | | probably a bad idea.
* Moved the classes to individual filesChristian Mollekopf2016-05-28