| Commit message (Collapse) | Author | Age |
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Doesn't work with CATCH_ERRORS=ON
This reverts commit 2bb2a10f5c4010d168b3d26e9937cf26365a0d0c.
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The password (or any other secret), is now cached in the client process
(in-memory only), and delivered to the resource via command.
The resource avoids doing any operations against the source until the
secret is available.
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We already set the resource id for the resource process,
so adding it again really adds nothing at all.
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... because we really just enqueue the request and then wait for the
notification.
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Instead of trying to actually flush queues, we send a special command
through the same queues as the other commands and can thus guarantee
that the respective commands have been processed without blocking
anything.
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By concentrating all communication to the source in one place we get rid
of several oddities.
* Quite a bit of duplication since both need access to the
synchronizationStore and the source.
* We currently have an akward locking in place because both classes
access the ync store. This is not easier to resolve cleanly.
* The live of resource implementers becomes easier.
* An implementation could elect to not use changereplay and always do a
full sync... (maybe?)
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This is the initial refactoring to improve how we deal with the storage.
It does a couple of things:
* Rename Sink::Storage to Sink::Storage::DataStore to free up the
Sink::Storage namespace
* Introduce a Sink::ResourceContext to have a single object that can be
passed around containing everything that is necessary to operate on a
resource. This is a lot better than the multiple separate parameters
that we used to pass around all over the place, while still allowing
for dependency injection for tests.
* Tie storage access together using the new EntityStore that directly
works with ApplicationDomainTypes. This gives us a central place where
main storage, indexes and buffer adaptors are tied together, which
will also give us a place to implement external indexes, such as a
fulltextindex using xapian.
* Use ApplicationDomainTypes as the default way to pass around entities.
Instead of using various ways to pass around entities (buffers,
buffer adaptors, ApplicationDomainTypes), only use a single way.
The old approach was confusing, and was only done as:
* optimization; really shouldn't be necessary and otherwise I'm sure
we can find better ways to optimize ApplicationDomainType itself.
* a way to account for entities that have multiple buffers, a concept
that I no longer deem relevant.
While this commit does the bulk of the work to get there, the following
commits will refactor more stuff to get things back to normal.
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...because creating it will potentially start transactions on the
database we're about to remove.
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Instead of a single #define as debug area the new system allows for an
identifier for each debug message with the structure component.area.
The component is a dot separated identifier of the runtime component,
such as the process or the plugin.
The area is the code component, and can be as such defined at
compiletime.
The idea of this system is that it becomes possible to i.e. look at the
output of all messages in the query subsystem of a specific resource
(something that happens in the client process, but in the
resource-specific subcomponent).
The new macros are supposed to be less likely to clash with other names,
hence the new names.
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We create now only one transaction for the whole sync which is also not
ideal.
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changereplay and synchronization.
This cleans up the API and avoids the excessive passing around of
transactions. It also provides more flexibility in eventually using
different synchronization strategies for different resources.
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(because we generate notifications from the constructor in the maildir
resource.)
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clang-format -i */**{.cpp,.h}
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The resource doesn't really notify all clients properly about the
removal, but the tests all still pass.
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