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path: root/client/resourceaccess.cpp
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* move client classes into akonadi2common and add the base class for resource ↵Aaron Seigo2014-12-16
| | | | | | | | | plugins we can divide up libakonadi2common later once we have a full collection of classes this makes writing code a bit simpler now as we don't have to figuer out which libraries to link against or how class dependencies should look. when we have more infrastructure in place this will mostly become self-evident
* licensesAaron Seigo2014-12-15
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* namespace everything in libs with Akonadi2Aaron Seigo2014-12-15
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* standardize on calling it Akonadi2Aaron Seigo2014-12-06
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* resource -> synchronizerAaron Seigo2014-12-06
| | | | the resource will be the plugin that interacts with the source and store
* re-use the builderAaron Seigo2014-12-06
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* consolidate command writing to avoid duplicating those 4 lines everywhereAaron Seigo2014-12-02
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* more succinct errorAaron Seigo2014-12-02
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* prefix messages with the resource nameAaron Seigo2014-12-02
| | | | handy when multiple resources are connected
* less noiseAaron Seigo2014-12-02
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* actually output the nameAaron Seigo2014-12-02
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* toynadi -> akonadinextAaron Seigo2014-12-02
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* send revision updates from resource to clientAaron Seigo2014-12-01
| | | | this includes an initial revision message on connect
* buildAaron Seigo2014-11-30
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* add flatbuffer support and use that for the handshakeAaron Seigo2014-11-30
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* how a command accross the wire might look: initial handshakeAaron Seigo2014-11-21
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* write a stupid messageAaron Seigo2014-11-21
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* use a timer to control the re-connect processAaron Seigo2014-11-21
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* sketch in the client/resource modelAaron Seigo2014-11-20