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* | Async: make the processing truly asynchronous | Dan Vrátil | 2014-12-14 | |
| | | | | | | Now calling exec() starts the first job and returns a pending Future immediately. Caller can then use Async::FutureWatcher to wait for the future to become finished, i.e. for all jobs to finish execution. | |||
* | Async: make it build again | Dan Vrátil | 2014-12-12 | |
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* | Drop a temporary file | Dan Vrátil | 2014-12-12 | |
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* | Async: add some simple documentation | Dan Vrátil | 2014-12-12 | |
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* | Async: move some more code out-of-line | Dan Vrátil | 2014-12-12 | |
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* | Async: move some common code from executors to shared base class | Dan Vrátil | 2014-12-12 | |
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* | Async: add Reduce task | Dan Vrátil | 2014-12-12 | |
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* | Async: move the actual task exection into Executor implementation | Dan Vrátil | 2014-12-11 | |
| | | | | | | | As of now, Job is only front interface to a chain of Executor subclasses. Each Executor subclass specializes for given type of execution (then, each, reduce, ...), and the chain is then executed recursively, as we did with the original Job implementation. | |||
* | Async: change syntax of callables | Dan Vrátil | 2014-12-11 | |
| | | | | | | We now pass our own Async::Future to each task, instead of expecting tasks to return their future. This allows us to re-use the same Future for repeated invocations, like in the Each task. | |||
* | Async: move some definitions out-of-line | Dan Vrátil | 2014-12-11 | |
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* | Async: simplify the template magic around In... being empty or void | Dan Vrátil | 2014-12-11 | |
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* | Prototype of Async library | Dan Vrátil | 2014-12-11 | |