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* Async: make the processing truly asynchronousDan Vrátil2014-12-14
| | | | | | Now calling exec() starts the first job and returns a pending Future immediately. Caller can then use Async::FutureWatcher to wait for the future to become finished, i.e. for all jobs to finish execution.
* Async: make it build againDan Vrátil2014-12-12
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* Drop a temporary fileDan Vrátil2014-12-12
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* Async: add some simple documentationDan Vrátil2014-12-12
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* Async: move some more code out-of-lineDan Vrátil2014-12-12
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* Async: move some common code from executors to shared base classDan Vrátil2014-12-12
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* Async: add Reduce taskDan Vrátil2014-12-12
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* Async: move the actual task exection into Executor implementationDan Vrátil2014-12-11
| | | | | | | As of now, Job is only front interface to a chain of Executor subclasses. Each Executor subclass specializes for given type of execution (then, each, reduce, ...), and the chain is then executed recursively, as we did with the original Job implementation.
* Async: change syntax of callablesDan Vrátil2014-12-11
| | | | | | We now pass our own Async::Future to each task, instead of expecting tasks to return their future. This allows us to re-use the same Future for repeated invocations, like in the Each task.
* Async: move some definitions out-of-lineDan Vrátil2014-12-11
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* Async: simplify the template magic around In... being empty or voidDan Vrátil2014-12-11
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* Prototype of Async libraryDan Vrátil2014-12-11