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authorChristian Mollekopf <chrigi_1@fastmail.fm>2016-11-21 23:13:38 +0100
committerChristian Mollekopf <chrigi_1@fastmail.fm>2016-11-21 23:51:24 +0100
commit1d713d9e2dbaf27de9da087f9270d260dfc40c31 (patch)
tree666d8edd42e44df3eaa674a35b6e938b99c2f4b4 /common/storage/entitystore.cpp
parent0adba61a00491b96dadaa6d4719cb46831356222 (diff)
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Folded the SourceWriteback into the Synchronizer.
By concentrating all communication to the source in one place we get rid of several oddities. * Quite a bit of duplication since both need access to the synchronizationStore and the source. * We currently have an akward locking in place because both classes access the ync store. This is not easier to resolve cleanly. * The live of resource implementers becomes easier. * An implementation could elect to not use changereplay and always do a full sync... (maybe?)
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