/* Copyright (c) 2016 Christian Mollekopf This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include #include #include #define KUBE_CONTROLLER_PROPERTY(TYPE, NAME, LOWERCASENAME) \ public: Q_PROPERTY(TYPE LOWERCASENAME MEMBER m##NAME NOTIFY LOWERCASENAME##Changed) \ Q_SIGNALS: void LOWERCASENAME##Changed(); \ private: TYPE m##NAME; \ public: \ struct NAME { \ static constexpr const char *name = #LOWERCASENAME; \ typedef TYPE Type; \ }; \ void set##NAME(const TYPE &value) { setProperty(NAME::name, QVariant::fromValue(value)); } \ void clear##NAME() { setProperty(NAME::name, QVariant{}); } \ TYPE get##NAME() const { return m##NAME; } \ #define KUBE_CONTROLLER_ACTION(NAME) \ Q_PROPERTY (Kube::ControllerAction* NAME##Action READ NAME##Action CONSTANT) \ private: QScopedPointer action_##NAME; \ public: Kube::ControllerAction* NAME##Action() const { Q_ASSERT(action_##NAME); return action_##NAME.data(); } \ private slots: void NAME(); \ namespace Kube { class ControllerAction : public QObject { Q_OBJECT Q_PROPERTY(bool enabled MEMBER mEnabled NOTIFY enabledChanged) public: ControllerAction(); template ControllerAction(const typename QtPrivate::FunctionPointer::Object *obj, Func slot) : ControllerAction() { QObject::connect(this, &ControllerAction::triggered, obj, slot); } ~ControllerAction() = default; Q_INVOKABLE void execute(); void setEnabled(bool enabled) { setProperty("enabled", enabled); } signals: void enabledChanged(); void triggered(); private: bool mEnabled = true; }; class Controller : public QObject { Q_OBJECT public: Controller() = default; virtual ~Controller() = default; public slots: void clear(); signals: void done(); void error(); protected: void run(const KAsync::Job &job); }; }